Tuesday, 11 October 2016

COP3: Tutorial

Technology
Is the invention of graphic art software a threat to the illustration industry?
To what extent has the invention of graphic art software merged the roles of
designer and illustrator?
Lacking human quality?
Status of the technology – impression that technology has made things easier.
To what extent does the media matter what is the status of digital software
within the practice of illustration?
How does the medium relate to the message. Technology of production.
Perceptual hierarchy of techniques – handmade versus digital.
Hockney
Shrigley
How those skills relate to product and making a living in the current climate?

Student Action
Handmade is a selling point
Digital is associated with mass production less human – cheaper methods
Design process
Loss of skills
Ludites – industrial revolution – machine smashing – fear of technology
Accessible to hobbyists – amateurs – public taste. (vernacular)

To do:
Walter Benjamin – the work of art in the mechanical age / Berger - ways of
seeing – mechanical reproduction and the status reproduced images.
Does using digital technology compromise your standards / ethics to make a
living. Naomi Klein – No logo chap consumerism vs citizenship

1. Focus the question further
2. Identify foru theorists
3. Collect contemporary articles examples – illustrators – kyle Webster.
4. Practical – commercial / digital – status / value of images / reproduction
5. Fill in practical proposal
6. Chapter structure
7. 1000 words of first chap

Some really good ideas came up in my tutorial that I think have much more of a focus. I'm really interested in the idea of how the roles of creatives are being merged by advances in technology.  

http://theaoi.com/varoom-mag/article/varoomlab-visionaries-a-new-breed/
http://www.itsnicethat.com/articles/should-illustrators-be-treated-like-designers-opinion
Alan Fletcher 
Leanne Shapton
Rachel Lillie 

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