After making my hotdog books and using ideas that are really obvious, I started exploring the aspects I was covering in my essay in a bit more detail. I gained alot of this information from watching youtube documentaries and going from there, which I found to be a really easy way of generating ideas quickly.
- Pyschogeoraphy - Emotional + Sensory experiences of a location
COLOUR/ SHAPE/ SMELL/ SOUND/ TEXTURE/ LIGHTING/ POSITIONING/ DECOR/ PATTERN
COLOUR/ SHAPE/ SMELL/ SOUND/ TEXTURE/ LIGHTING/ POSITIONING/ DECOR/ PATTERN
- Theme Parks - Creating new worlds / setting realities aside leads to overspending.
- Colour Theory - 'colours are lights, suffering and joy'
- Psychology - Retail psychology / Supermarket psychology
Vegetables and fruit at entrance to supermarket element of 'Fresh'.
Each Isle is a psychological funnel.
- Atmospherics
Height of shelving - Eye Level (kids cereal at lower level)
Intensity of lights
Style of floors
- How retail stores maximise sales
- Shopping online?
- Ikea
Overshopping
Meandering Path
Maze
Virtual Catalogue
- How not to overshop
Make a shopping list
Don't shop if depressed or anxious
Bring cash, not cards
Take shortcuts through shop?
Triggers - Free Gifts / Half Price / buy one get one free
Apple Stores - why are they all glass?
How to design the ultimate store (based on retail store atmospherics)
Stimuli
It takes 90 Seconds for a customer to decide if they want a product.
Impulse buying.
When creating this list, I found that keywords and phrases were the most influential in generating visual inspiration, for example 'each isle is a psychological funnel'. I'm really struggling to think of a topic I could make a 12 page book about though???? alot of these visual metaphors would work well for a one off editorial piece.
Within the list are small ideas that I could start to develop for my final book, however nothing has jumped out at me yet and feel that they demonstrate a surface level of understanding into my essay.
Sample of drawings in response to my research - particularly liked motif of clock to represent the 90 seconds of decision making.
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